Along with many little details that feel less refined, less feature-rich, this is most damningly shown by a non-tutorial that blatantly assumes you're a pro at the first game. Having played both, because I am diligent, it's striking that Poly Bridge 2 feels like a bit of a backward step in various areas when compared to the four-year-old previous game. Which is, to accidentally do some proper reviewing for a moment, something peculiarly absent in Poly Bridge 2. I may not be a structural engineer by training, but I can follow simple instructions. Then you run the simulation and see if the cars, buses and trucks boringly drive to the other side, or more entertainingly plop into the water below. In a sort of mock-blueprint, you draw out the structure for your vehicular scaffold, choosing materials that will hopefully hold it up against the stresses and strains of wheel-machines. One might call this Bridge Construction, for instance. Poly Bridge is about safely constructing a means of crossing a gap for various vehicles. What is the point of having someone who is unfamiliar with a game do a review of it? How is this possibly supposed to help readers who are already enormous fans of the series and pre-ordered it and been playing it for days now? This provides no cathartic agreement and validation of the opinions of a tiny minority of readers.Īnd more besides, Walker clearly demonstrates his lack of expertise in this area when he incorrectly states. I am writing to complain in the strongest possible terms about your selection of the so-called "journalist" John Walker to review Poly Bridge 2 on your website that I definitely read all the time and haven't just happened upon on this occasion. Bearing this in mind, I have also provided the following template for your complaints. I shall confess to you immediately that I am not familiar with this particular sector of gaming, and as such have been attempting to sink myself deep within it for the purposes of this review. Anyway, whatever its progenitor, Poly Bridge was an enormously popular game. I believe the parlance used when a game looks quite so like another game is to say that they are in the "Bridge Builder genre". Which is also to say, 2016's Poly Bridge and its just-released follow-up are also extraordinarily similar to 2013's Bridge Constructor, which in turn bore rather a lot in common with the various iterations of Alex Austin's Bridge Builder. It is - despite the apparent levity in the screenshots you see either side of these words - a proper grown up game for proper serious bridge building enthusiasts. I was convinced that Poly Bridge 2 was a goofy physics puzzler, something somewhere between Totally Accurate Battle Simulator and Crayon Physics Deluxe. Whether it's from over-ambitious promotional materials, peculiarly unhelpful reviews, or completely misreading the game's description before buying it, what we're hoping for before we start really colours how we receive the game. I'm so interested in how expectation affects our experience of games. Produce forecasts for material costs and construction time (Failure to provide forecasts will cost you $5000)Īs part of the planning process, the facilitator wants to see each group utilise or produce the following things…….Poly Bridge 2 is a physics bridge building game that feels like it doesn't quite reach the other side.Work out your team/organisation strategy.You have 45 minutes prior to competitive testing against rival construction team(s). $12000 per minute for the first 5 minutes ($200/sec).Construction time will commence whether you are ready or not.Ĭonstruction time finishes when three team members have successfully passed through the Bridge without the Bridge falling down! Note Actual construction time starts 35 minutes from receiving this specification (set by customer) Up to $1000 will be awarded for the team name.Up to $5000 could be awarded (against your costs) for the beauty of the design.Size of Bridge must allow your team to pass through it (one at a time).The specification for this project is as follows:. The customer has designed a challenging project to help them choose the most effective team amongst a number of rival companies. Your team is currently involved in bidding for a major bridge construction project. Congratulations! Your team has the opportunity to win a $1m contract!
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